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Workflow

Studio

Follow the Studio flow.

Start from a button, then follow the drawer or dialog it opens. Use the pages below to see what each surface does and how to return.

  • Main scene buttons
  • Widgets
  • Drawers and dialogs

Overview

The Studio interface is built as a workspace, not as a single form. The screen is organized into distinct surfaces:

The important rule is simple: buttons trigger action, widgets show state, drawers hold work, and dialogs ask for a decision. A single control can still open more than one surface, but its job stays the same.

Control Types

Type What it does Studio example
Button Starts an action or opens a surface. Journey, Settings, Video, Import
Popup button Opens a small menu for a short choice. Journey action popup, scene mode selector
Toggle button Switches a state on or off. Journey visibility, full screen, orbit
Badge Shows state without asking for input. Video and flythrough sync link
Widget Shows live map or export context. Compass, credits, elevation profile
Drawer Keeps a panel open while editing. Settings, Layers, Journey editor
Dialog Blocks the flow until the user answers. Cesium token prompt, video export dialog
Switch Flips a setting in-place inside a drawer. Application settings and sync options

Global Behavior

Main Scene Buttons

The main scene uses two bars: a primary action bar and a secondary tool bar. Both sit around the workspace and use icon buttons with short tooltips.

Primary Bar

Element Icon Type What it does Notes
Journey Button with popup Opens the journey action popup with edit, import, and group actions. Choosing edit opens the journey editor drawer, where track settings are edited too. The same button can act as import when no journey is available.
Settings Button Opens the settings drawer. Keeps global settings in one place.
Layers Button Opens the layers drawer. Used for base layers, overlays, and terrain.
POI editor Button Opens the points of interest drawer. Focuses point editing instead of map browsing.
Text Button Adds a text widget to the current scene board. Creates a visible overlay directly on the scene.
Information Button Opens the information drawer. Holds project info and changelog content.
Support Button Opens the support dialog. A help surface, not a workspace drawer.

Secondary Bar

Element Icon Type What it does Notes
Scene mode Popup button Switches between 2D, 2.5D, and 3D scene modes. The icon changes with the active mode.
Geocoding Button Opens the geocoding dialog. Can create a temporary POI from a place result.
Orbit Button Starts or stops orbit around the current target. Spins only when a valid target exists.
Full screen Button Toggles browser full-screen mode. The icon reflects the current state.
Video Button Opens the video recording setup. Hidden while recording or finalizing.
Flythrough Button Opens the flythrough drawer. Only shown when the journey is available.
Sync badge Badge Shows that video and flythrough are linked. Informational only, not clickable.

Session Buttons

Element Icon Type What it does Notes
Import journey Button Opens the journey loader dialog from the first-session banner. This is the startup entry point for loading data.
Journey visibility Toggle button Shows or hides the current journey. Lives in journey editing, not in the top bar.

How To Read The Toolbar

The toolbar is meant for direct actions, not for navigation. If the user wants to change content, the button usually opens a drawer. If the user wants to change the camera or playback state, the button usually toggles a mode. If the user needs a one-off choice, the button opens a popup or dialog instead of navigating away.

Widgets

Widgets are the visible overlays that stay attached to the scene or export board. They are not side panels. They move, resize, and stack with the composition.

The detailed widget reference now lives on the dedicated Widgets page. Use that page for the full list of widgets, their icons, and the checks to run on each one.

Drawers

Drawers are persistent side panels. They keep the main scene visible while the user edits a related task.

Each drawer has a dedicated page:

Drawer Icon What it is for Page
Information drawer Explains the app and recent changes. Open page
Settings drawer Controls global application settings. Open page
Layers drawer Manages map and terrain sources. Open page
Journey editor drawer Edits the active journey. Open page
Journey groups drawer Organizes journeys into groups. Open page
POIs drawer Edits points of interest. Open page
Widgets editor drawer Edits the selected widget in detail. Open page
Widget management drawer Reorders widgets and moves them between boards. Open page
Flythrough drawer Controls camera flythrough work. Open page

Use a drawer when the task is part of the editing flow. Use a dialog when the user must decide, confirm, or provide a token before continuing.

Dialogs

Dialogs are blocking or focus-stealing surfaces. They appear when the Studio needs attention, a decision, or a credential.

Each dialog has a dedicated page:

Dialog Icon What it is for Page
Initial error dialog Shows the startup error and stack trace. Open page
PWA update dialog Manages install prompts and update messages. Open page
Journey loader dialog Loads route files from local storage. Open page
Geocoding dialog Searches places or coordinates. Open page
Support dialog Shows help content. Open page
Cesium token prompt Requests a Cesium Ion token. Open page
Layer information modal Shows the layer disclaimer. Open page
Layer token modal Requests an access token for a layer or terrain source. Open page
Profile sync dialog Manages sync-related profile actions. Open page
Video download dialog Previews and downloads the recorded media. Open page
Widget mount error dialog Warns that widgets are not ready for capture. Open page
Backend restart dialog Shows that the backend is restarting. Open page
Confirm dialog Handles final confirmation. Open page

Use a dialog when the user must decide, confirm, or provide a token before continuing. If the user will come back to the task repeatedly, the control should probably live in a drawer instead.

Shortcuts

The Studio uses keyboard shortcuts for app-wide actions, widget editing, map interaction, and camera movement. Pointer shortcuts are listed here too because they behave like shortcuts in the workspace.

App Shortcuts

Icon Action Shortcut Scope Result
Import journey Alt+Shift+I App Opens the journey import dialog.
Show journey toolbar Alt+Shift+J App Makes the journey toolbar available on the map.
Hide other journeys Mod+Shift+J App Keeps only the current journey visible in the scenes.
Open user profile settings Alt+Shift+U App Opens the user profile settings section.
Show journey groups Alt+Shift+G App Opens the journey groups management drawer.
Video recording Alt+Shift+V App Opens video setup, then starts recording when setup is already open.
Show Flythrough controls Alt+Shift+W Flythrough mode Opens the Flythrough drawer.
Manage widgets Alt+W App Opens the widget management drawer for the current board.
Toggle orbit Alt+Shift+O App Starts or stops map orbit around the current target.
Toggle Orbit widget Alt+O Orbit mode Shows or hides the Orbit widget while Orbit is running.
Toggle panorama Alt+Shift+P App Starts or stops panorama mode around the current target.
Toggle Panorama widget Alt+P Panorama mode Shows or hides the Panorama widget while Panorama is active.
Close active panel Escape App Closes the active drawer, popup, or dialog when supported by the current view.

Selected Widget Shortcuts

Icon Action Shortcut Scope Result
Edit selected widget Enter Selected widget Opens the editor for the selected widget.
Remove selected widget Delete, Backspace Selected widget Deletes the selected removable widget.
Resize selected widget Plus, Minus Selected widget Increases or decreases the selected widget size by 1%.
Resize selected widget faster Ctrl+Plus, Ctrl+Minus Selected widget Increases or decreases the selected widget size by 10%.
Move selected widget ArrowUp, ArrowDown, ArrowLeft, ArrowRight Selected widget Moves the selected widget by 2 px.
Move selected widget faster Ctrl+ArrowUp, Ctrl+ArrowDown, Ctrl+ArrowLeft, Ctrl+ArrowRight Selected widget Moves the selected widget by 20 px.

Pointer Actions

Icon Action Shortcut Scope Result
Select widget Left click, Tap Widget interaction Selects an interactive on-map widget.
Move widget Left drag Widget interaction Drags a movable on-map widget.
Double-click widget Double click, Double tap Widget interaction Reduces or expands a reducible widget; opens the editor for visual widgets.
Snapshot widget Alt+Shift+S Widget interaction Snapshots some widget content in PNG when the widget supports it.
Lock or unlock widget Ctrl+Left click Widget interaction Locks or unlocks a lockable on-map widget in place.
Open widget menu Right click, Long tap Widget interaction Opens the context menu for an on-map widget, including reduced widgets.
Toggle POI expansion Left click, Tap Map objects Expands or shrinks a point of interest on the map.
Edit POI Double click, Double tap Map objects Opens the editor for a point of interest on the map.
Open POI menu Right click, Long tap Map objects Opens the context menu for a point of interest on the map.
Open map point menu Right click, Long tap Map objects Opens the context menu at the clicked map position.
Focus track marker Left click, Tap Map objects Focuses the track linked to a visible locator marker.
Edit track marker Double click, Double tap Map objects Opens the editor for the track linked to a visible locator marker.

Rotation And Panorama

Icon Action Shortcut Scope Result
Adjust angle Left drag Rotation mode Drag on the globe while rotation mode is active.
Adjust distance Trackpad scroll Rotation mode Changes rotation distance on macOS.
Adjust distance Wheel Rotation mode Changes rotation distance on Windows and Linux.
Adjust RPM Plus, Minus Rotation mode Changes the rotation speed.
Adjust direction ArrowLeft, ArrowRight Rotation mode Changes rotation direction.
Adjust angle Left drag Panorama mode Drag to change panorama angle.
Adjust height Trackpad scroll, Option+Left drag, Shift+Left drag, Right drag Panorama mode Changes panorama height on macOS.
Adjust height Wheel, Alt+Left drag, Shift+Left drag, Right drag Panorama mode Changes panorama height on Windows and Linux.
Adjust height ArrowUp, ArrowDown Panorama mode Changes panorama height by keyboard.
Adjust height faster Ctrl+ArrowUp, Ctrl+ArrowDown Panorama mode Changes panorama height more quickly.
Adjust RPM Plus, Minus Panorama mode Changes panorama speed.
Adjust direction ArrowLeft, ArrowRight Panorama mode Changes panorama direction.

Cesium Navigation

Icon Action Shortcut Scope Result
Rotate or pan Left drag Cesium navigation Moves the globe view.
Zoom Right drag, Wheel, Pinch Cesium navigation Changes camera distance.
Tilt or twist Middle drag, Pinch, Ctrl+Left drag, Ctrl+Right drag Cesium navigation Tilts or twists the view.
Look around Shift+Left drag Cesium navigation Looks around from the current position.

How To Use The Table

The table is organized by behavior rather than by component. If you are editing a widget, use the selected-widget section. If you are moving around the map, use the rotation, panorama, or Cesium sections. If you need app-wide control, use the app shortcuts.

Guide Map

This page follows the app flow. It starts from the button you click, then shows the drawer or dialog it opens, and finally points you back to the previous place.

Read It This Way

  1. Start with the main scene buttons section when you want to see what opens from each button.
  2. Follow the link from that button to the drawer or dialog page.
  3. Read the overview at the top of that page first.
  4. Use the control table to see the buttons, switches, tabs, and fields inside the surface.
  5. Use the back link to return to the place you came from.
  6. Use the widgets page when you need a live overlay or export element.

Use the Studio

Keep the guide open while you prepare a journey, tune the scene, and export the output.

The guide follows the same order as a typical session: open, import, choose layers, edit, style, compose, export, and troubleshoot.

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