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Replay the World Outdoors

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Reference

Objects

Understand the main objects.

Know what each user-facing object represents and where it fits in the workflow.

  • Object model
  • Route objects
  • Output overlays

Object Table

Object Purpose Common Fields Main Controls
Journey Story-level container for route content. Title, description, country, activity, visibility, camera, rotation, panorama. Select, focus, edit metadata, toggle POIs, export.
Track Path geometry inside a journey. Title, description, color, thickness, visibility, coordinates. Select, style, inspect points, focus.
POI Point marker attached to a journey, track, or location. Title, category, parent, coordinates, height, camera distance. Add, edit, focus, rotate, hide, delete.
Widget Visual overlay rendered on the scene or export board. Type, position, scale, rotation, opacity, board, z-index. Add, move, resize, rotate, configure, remove.
Camera target Object or coordinate used for focus and movement. Longitude, latitude, height, heading, pitch, distance. Focus, orbit, panorama, reset.
Capture area Visible output frame for image or video. Ratio, width, height, crop bounds, quality. Set ratio, move crop zone, preview, capture, record.

Object Order

Use the objects in this order when you want a predictable session:

  1. Journey.
  2. Track.
  3. POI.
  4. Camera target.
  5. Widget.
  6. Capture area.

Use the Studio

Keep the guide open while you prepare a journey, tune the scene, and capture the output.

The guide follows the same order as a typical user session: start, import, edit, compose, and export.

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